I went after fine displacement detail in the wheat shader and relied on SSS to soften it. I used Houdini's grain solver for the bundle of wheat to prevent interpenetration. Rendered mainly with Arnold and a few passes from Redshift.
Unofficial Music: Kanding Ray - Automne Fold
- Category
- CG VFX & Misc
- Tags
- arnold, cgi, redshift, houdini, render, simulation, wheat, 3d, particles