Ubisoft, Ghost Recon Wildlands

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Director: Guillaume Ivernel

Production: Eddy

Client: Ubisoft

CG: Brunch

CG Sup : Jean-Charles Kerninon

Line Producer : Fabien Cellier

Character Modeling and shading : Clement Lauricella

Set Modeling and shading : Rémi Julien, Clément Granjon

Texture Artist : Constance Beillard

Character Rigging and Cloth : Maxime Granger

Post animation : Julien Hassenforder

Previz : Les Androids



Motion Capture : MocapLab

Design / Storyboard : Ivan Gomez

Animatic 2D : Benjamin Massoubre



Lighting Compositing : Jean-Charles Kerninon, Clément Lauricella, Rémi Julien

Category
Cinematic