Stylizing Effects at Blizzard Animation for Cinematics | Ashraf Ghoniem | GDC HIVE 2023

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Blizzard's Ashraf Ghoniem explores the various methods of FX stylization that Blizzard develops across their many brands. Learn how this intersects with the game VFX and how this deep collaboration creates some of the most memorable effects in their cinematics.

Ashraf Ghoniem has been the FX Department Head at Blizzard Animation for the last 4 years. He is responsible for the overall creative direction, pipeline, and management of the Fx team for pre-rendered and in game cinematics at Blizzard Entertainment. Before coming to Blizzard, he was an FX supervisor at WetaFX in New Zealand where supervised the last two Avenger films. And notably won a VES award for FX simulation for his work on Avengers Infinity War.
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CG VFX & Misc