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Simulation of falling grapes

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Short animation created by RIOdepost. I was responsible for texturing, shading, scene setup and rendering.



Soft: Cinema 4d, Houdini, Octane.

- render time: 15min per frame (2x980ti) - 6k sampling.

- grapes simulation: FEM solver - 1,5h simulation time

- water simulation: 5 mln particles - 4h simulation time

- custom crown splash force

- custom surface tension

- meshed using VDB's - 1,5h

- custom water droplets wet map

Category
Motion Graphics
Tags
Octane, Cinema4d, Grape, slowmotion, cg, simulation, render