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Material Studies: Snow

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Hello everyone, I was recently asked to build a snow material in Arnold that not only gave the snow that 'powder' feel it has, but also the light glint effect that we so commonly associate the look of snow with. It turned out to be a bit of a simpler process than I thought it would, and I sincerely hope this provides enough to kick start your own interpretation of the material and its surface, build upon this platform and produce something even better. I have always enjoyed and appreciated the feedback that I have received from the community and I welcome anyone to reach out and contact me should they have any questions regarding this, or anything else for that matter. Check out the rest of this study on my Artstation page here: https://www.artstation.com/hasenjager

Category
CG VFX & Misc
Tags
computer graphics, snow, 3d, material, maya, winter, realistic, light, shading, tutorial, arnold