https://www.artstation.com/artwork/d8BrWx
Game ready environment project, based on Pengzhen Zhang's concept art "Celebration".
https://www.artstation.com/artwork/zOo0JZ
Modeled in 3DS Max, textures made with Substance Designer, Substance Painter and Photoshop. Rendered in Unreal Engine 4.
All modeling, texturing, setup and presentation done in twelve days.
Game ready environment project, based on Pengzhen Zhang's concept art "Celebration".
https://www.artstation.com/artwork/zOo0JZ
Modeled in 3DS Max, textures made with Substance Designer, Substance Painter and Photoshop. Rendered in Unreal Engine 4.
All modeling, texturing, setup and presentation done in twelve days.
- Category
- Motion Graphics