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Gameplay Animation Showreel - Bleeding Edge (2020) | Warwick Mellow

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It has been a huge privilege overseeing the animation on Bleeding Edge and being responsible for animating the complete set of animations for 7 player characters! This ‘Gameplay Animation Showreel’ showcases a selection of the animations I created for Daemon, Níðhöggr, Buttercup, Miko, Cass, Gizmo and El Bastardo. All animations have been captured from Unreal Engine and appear as they do in-game. 100% keyframe – enjoy!



A huge shout-out to David Garcia (http://davidgarciadiaz.squarespace.com/) who cut the music for this reel from his, and Jamie Molloy’s (http://jamiemolloysound.com) original tracks for Bleeding Edge.



The wonderful FX have been left in to create context for the attacks and abilities - created by Tobias Noller (https://www.artstation.com/tobiastobasco).



Character Models: Bao Vu (https://www.artstation.com/baovu).



Audio FX: Daniele Galante (http://www.danielegalante.com/)



Rigging: Jacob Feeley (https://www.artstation.com/jfeez).



All this would not have been possible without my collaboration with Rahni Tucker, Creative Director and Combat Designer Extraordinaire.

Category
CG VFX Reel
Tags
animation, 3D Animation, Character animation, Bleeding Edge, Warwick Mellow