R&D done in PF and max. Shape operator in control of walk cycles speed , mparticle interactions.
Vray for render.
- Category
- Motion Graphics
- Tags
- crab swarm, 3ds max flock, crab render, crowd sim, 3ds max crowd, vray render
R&D done in PF and max. Shape operator in control of walk cycles speed , mparticle interactions.
Vray for render.