Character Design / Animation Test
We sculpted the shell in ZBrush and kitbashed all mechanics in maya. Texturing was done in Mari, lighting and shading in maya with VRay and the final compositing in After Effects.
Hope you like it!
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spellwork.de - 3D Animation and VFX in Berlin
We sculpted the shell in ZBrush and kitbashed all mechanics in maya. Texturing was done in Mari, lighting and shading in maya with VRay and the final compositing in After Effects.
Hope you like it!
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spellwork.de - 3D Animation and VFX in Berlin
- Category
- CG VFX & Misc
- Tags
- Vray, After Effects, 3ds Max, Model, Character Design, 3D, Maya, Roboter