AUTOMOTIVE CG CHALLENGE | Isaac Zuren

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Published
Isaac Zuren
From Mexico City, Mexico
Maya | V-Ray

Spent the last 3 weeks working on this sequence. I used the Lamborghini Centenario I modelled, textured and rigged a while ago. The racetrack was created using spline extrudes and path instancing. The environment is basic geometry displacement based on a height map. Animation of both the car and the camera are path constraint based. The whole sequence took around 80 hours to render.

Audio was done using the Video Copilot's Velocity SFX

Hope you like it!
Category
Motion Graphics
Tags
Andrey Lebrov, Challenge, automotive, 3d, CG