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0428_battleship_v01

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"Http://forums.odforce.net/topic/27169-houdini-boat-wake-effect/#comment-156506"
The last test was the
"Ap_jw_flip_pump_bow_curl.hiplc" I simulated using this file.

However, since the area other than the curve included the velocity of the noise, it was not a satisfactory simulation when the mesh was made.

This test was used to pump the velocity object to the belly object model

It looked better than the last one.

But I still want to know if this is the right way .....

If you have a better solution or solution for sharing the heap file here, please let me know.

Https://drive.google.com/file/d/0Bwji-sFwNyLCamFnU0ZxQmhVSXM/view
Category
CG VFX & Misc
Tags
foam, flipfluid, boat wake, battleship, flip, ocean, houdini