"Http://forums.odforce.net/topic/27169-houdini-boat-wake-effect/#comment-156506"
The last test was the
"Ap_jw_flip_pump_bow_curl.hiplc" I simulated using this file.
However, since the area other than the curve included the velocity of the noise, it was not a satisfactory simulation when the mesh was made.
This test was used to pump the velocity object to the belly object model
It looked better than the last one.
But I still want to know if this is the right way .....
If you have a better solution or solution for sharing the heap file here, please let me know.
Https://drive.google.com/file/d/0Bwji-sFwNyLCamFnU0ZxQmhVSXM/view
The last test was the
"Ap_jw_flip_pump_bow_curl.hiplc" I simulated using this file.
However, since the area other than the curve included the velocity of the noise, it was not a satisfactory simulation when the mesh was made.
This test was used to pump the velocity object to the belly object model
It looked better than the last one.
But I still want to know if this is the right way .....
If you have a better solution or solution for sharing the heap file here, please let me know.
Https://drive.google.com/file/d/0Bwji-sFwNyLCamFnU0ZxQmhVSXM/view
- Category
- CG VFX & Misc
- Tags
- foam, flipfluid, boat wake, battleship, flip, ocean, houdini